This folder contains the Sound Effects files for the game. These are core game files and should not be overridden. This folder contains the CG shader files and compositor files. You can find more information on the individual files here: Script Files. However, the files in this folder are core game file and should not be overwritten. These are the files you override when creating a mod. This folder contains the game's non-map related script files. This is a core game file and should not be overwritten. This folder contains the GUI artwork and skins zip file. Any changes should be in the modification or map files. As such, this is a core game file and should not be overwritten. However, random events also will use images from this zip file. Most images in this zip are called by the turn events file. The pictures are used by the in-game web browser when viewing newspaper webpages. These pictures are copied to the installpath/GearCity/sites/SaveGameName at the start of a new game. This folder contains the newspaper images zip file. Any changes should be in the modification file. This folder contains the music for GearCity. Any naming conflicts will default to the Mod Files artwork. The game will still load these core files even if they are not used. Mod files may implement their own artwork in these categories and not have to use any artwork in the Models folder. These files are core game files and can not be overridden by Mod files. This folder contains Artwork zip files in 3 separate subfolders for Accessories, Vehicles, and States (Rooms in GearCity). For more Information: Installing Mod, Mod Files, and Making A Mod. A mod can override most externally coded data in the game. You simply place the folder containing your mod files into the Mods folder. Mods are shipped in folders bearing the name of the mod. More Information: Installing Maps, Map Files, and Making A Map. The game will then check each folder in the Maps folder for loadable maps. You simply place the folder containing your map files into the Maps folder. Map Files are shipped in folders bearing the name of the map. Thus any modifications should be done in the mod files. The zip is a core game file as some textures in here are hardcoded in the game (removing those files will cause the game to crash). This file contains 2d DDS textures for player logos, splash artwork, and company(VENT) artwork in the game. This folder contains the Logos Artwork zip file. If you do attempt to modify these files, please note that every existing widget name must be present or the game will crash upon trying to load the GUI. Attempting to mod these files may crash the game or make the game unplayable. These are considered core game files and can not be modded. These are handwritten files for the game GUI. This folder contains QuickGUI (Ogre3D) sheet files. In the future we may support font modding via the modding files. As such any modifications to the font files should be made to the core files. Currently fonts are not moddable with Mod files. This folder contains the artwork zip for city/territory flag 2d dds texture files. This folder contains the artwork zip file for the sub components and vehicle types 2d (blueprint) dds files. This folder contains the artwork zip file for the City Information Window. If you download a translation from the Localization Editor you will save them to this folder. This folder stores the translation xml files. They should not be edited, removed, or touched. Files not located in the sub-folders are the source files for the reports. These sub-folders also contain newspaper images and any other web-based file. Reports are saved inside sub folders named after the save game. This folder contains reports specific to your save games. The player's saved slider positions xml files go in this folder. This functionality is only supported in the Windows build. This folder contains screenshots you take from in the game. This folder contains several settings files, including lock files for warnings of initial selections. These files compress well and are viewable with an SQLite viewer.
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